{"id":85,"date":"2020-09-27T07:01:39","date_gmt":"2020-09-27T07:01:39","guid":{"rendered":"https:\/\/smedley.id.au\/os2ports_wp\/?page_id=85"},"modified":"2020-09-27T09:54:39","modified_gmt":"2020-09-27T09:54:39","slug":"rocksndiamonds","status":"publish","type":"page","link":"https:\/\/os2ports.smedley.id.au\/?page_id=85","title":{"rendered":"Rocks&#8217;n&#8217;Diamonds"},"content":{"rendered":"\n<p>This new version finally finishes the new,&nbsp;<strong>native game engine<\/strong>&nbsp;to play original&nbsp;<strong>Emerald Mine<\/strong>&nbsp;and&nbsp;<strong>Emerald Mine Club<\/strong>&nbsp;levels exactly like in the original Amiga games. This additional new engine is&nbsp;<strong>highly compatible<\/strong>&nbsp;with the original game and can be optionally selected in the level editor. But it&#8217;s main purpose is to play those thousands of original Emerald Mine Club levels with&nbsp;<strong>original game play<\/strong>,&nbsp;<strong>original graphics<\/strong>&nbsp;(ECS or AGA) and&nbsp;<strong>original sounds<\/strong>. A new, huge level collection with hundreds of original Emerald Mine Club level sets will soon be available for this new engine!Besides this new game engine, the new version 3.2.0 contains a whole lot of&nbsp;<strong>great new custom element features<\/strong>, like custom element actions to trigger various actions on custom element change events &#8212; just play around with all the new features in the level editor to explore all the new possibilities, or soon have a look at&nbsp;<strong>stunning new level sets<\/strong>&nbsp;that make use of these new features (so far only released in the&nbsp;<a href=\"http:\/\/www.artsoft.org\/forum\/\"><strong>forum<\/strong><\/a>.Finally, the new version contains a great number of bugfixes (and probably also a lot of new bugs \ud83d\ude09 ).<strong>Most important changes since last release version 3.1.2:<\/strong><\/p>\n\n\n\n<p>&#8211; finished new native game engine for Emerald Mine (Club) levels<br>&#8211; added all new elements from EMC engine also to R&#8217;n&#8217;D engine<br>&#8211; added selection between ECS and AGA graphics for EMC levels to setup<br>&#8211; added multi-player support for EMC game engine (with up to four players)<br>&#8211; added player switching (visual and quick) to R&#8217;n&#8217;D and EM game engine<br>&#8211; added key shortcut settings for switching player focus to setup menu<br>&#8211; added custom element actions for CE change page in level editor<br>&#8211; added &#8220;CE value&#8221; and &#8220;CE score&#8221; counters for custom elements<br>&#8211; added cascaded element lists to element list in level editor<br>&#8211; added dynamic element list with all elements used in current level<br>&#8211; added special Supaplex animations for Murphy being bored and sleeping<br>&#8211; added setup option to display element token name in level editor<br>&#8211; added up to five title screens for each level set to show after loading<br>&#8211; added credits pages to the &#8220;credits&#8221; section that were really missing<br>&#8211; lots of bugfixes and internal engine changes (see ChangeLog file<br><br>The home of Rocks&#8217;n&#8217;Diamonds is&nbsp;<a href=\"http:\/\/www.artsoft.org\/rocksndiamonds\/\">http:\/\/www.artsoft.org\/rocksndiamonds\/<\/a><br><br><a href=\"https:\/\/www.dropbox.com\/s\/d2bhv23espsf3wo\/rocksndiamonds-3.2.4.zip?dl=0\">Rocks&#8217;n&#8217;Diamonds v3.2.4 &#8211; updated 20080508<\/a>&nbsp;&#8211; needs&nbsp;<a href=\"ftp:\/\/ftp.netlabs.org\/pub\/gcc\/libc-0.6.3-csd3.zip\">libc063.dll<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>This new version finally finishes the new,&nbsp;native game engine&nbsp;to play original&nbsp;Emerald Mine&nbsp;and&nbsp;Emerald Mine Club&nbsp;levels exactly like in the original Amiga games. This additional new engine is&nbsp;highly compatible&nbsp;with the original game and can be optionally selected in the level editor. But it&#8217;s main purpose is to play those thousands of original Emerald Mine Club levels with&nbsp;original &hellip; <\/p>\n<p class=\"link-more\"><a href=\"https:\/\/os2ports.smedley.id.au\/?page_id=85\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Rocks&#8217;n&#8217;Diamonds&#8221;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"parent":63,"menu_order":0,"comment_status":"open","ping_status":"closed","template":"","meta":{"footnotes":""},"class_list":["post-85","page","type-page","status-publish","hentry"],"_links":{"self":[{"href":"https:\/\/os2ports.smedley.id.au\/index.php?rest_route=\/wp\/v2\/pages\/85","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/os2ports.smedley.id.au\/index.php?rest_route=\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/os2ports.smedley.id.au\/index.php?rest_route=\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/os2ports.smedley.id.au\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/os2ports.smedley.id.au\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=85"}],"version-history":[{"count":2,"href":"https:\/\/os2ports.smedley.id.au\/index.php?rest_route=\/wp\/v2\/pages\/85\/revisions"}],"predecessor-version":[{"id":220,"href":"https:\/\/os2ports.smedley.id.au\/index.php?rest_route=\/wp\/v2\/pages\/85\/revisions\/220"}],"up":[{"embeddable":true,"href":"https:\/\/os2ports.smedley.id.au\/index.php?rest_route=\/wp\/v2\/pages\/63"}],"wp:attachment":[{"href":"https:\/\/os2ports.smedley.id.au\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=85"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}